Tag: G.E.A.R

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  • Post Mortem--2/8/15

    Thanks to everyone who made it on Sunday, including our very special guest stars, Tim McD and Greg A. They are welcome to continue participating from afar, via the forums and downtime activities. We're still working on making other directions available …

  • Refuge: Coming January 2015

    Welcome to the Refuge portal! We've set this up to gauge interest in the upcoming campaign, and provide a place for players to communicate with each other, schedule game sessions, and gloat over their victories. The Dungeon Masters are busily preparing …

  • Refuge is Live!

    Thanks to everyone who made yesterday's game! We didn't have any casualties, but neither did anyone locate any particularly noteworthy treasure troves. Now that you know what lies beyond the refuge, it falls to you to organize future expeditions. Just …

  • G.E.A.R. Expidition 1: Explore the North.

    Dear would be adventurer, G.E.A.R. welcomes you to the cause of gaining knowledge and hopefully unlocking the secrets of this great land. Should you choose to go forth on this expedition you will not only be helping expand our knowledge base on the …

  • Emergency Adventuring

    I propose we take out the fiend in the basement of the mill to the South on the Monday 3/9 expedition. doot doot

  • Team Badass Southernly Adventures

    The three of us set out yesterday to explore the southwest areas of the map and had quite the adventure. We may or may not have released the fiend from his pentagram prison... In the hole we found next the mill (which no one told us about) we pried up …

  • G.E.A.R. Expidition 1.5: Explore the North...East

    Dear would be adventurer, G.E.A.R. welcomes you to the cause of gaining knowledge and hopefully unlocking the secrets of this great land. Should you choose to go forth on this expedition you will not only be helping expand our knowledge base on the …

  • Sundays Nope Expedition

    We started the adventure by heading back to the marbles place to talk with the ghost We pissed him off by asking too many questions and giving him a lowball price for a 500 gold piece of sailing armor that allows you to float without effort without …

  • War!

    During the months of searching for Robilar's Forge, change has been afoot in the Refuge. New arrivals to the Lantern Copse and Deepwatch have tripled, with no sign of reduction. Farmers, miners, and _soldiers_ more than anything. It is clear that the …

  • Home Page

    h3. WHAT IS REFUGE? Refuge is an open world 5th Edition D&D campaign. h3. WHAT DOES “OPEN WORLD” MEAN? It means that you can set out to explore anywhere you want. Adventure does not come to you--go out there and find it! Of course, surviving …

  • Main Page

    h2. Admin Stuff * [[Using the Wiki]] * Character Creation * "Player Roster":https://docs.google.com/spreadsheets/d/1rAwQv_hfokIkDqVgL8pQXahk5xjq1pcRoIGjxYaCZkI/edit?usp=sharing * "5th Edition Resources":https://drive.google.com/folderview?id=0B- …

  • Using the Wiki

    [[Main Page | Back to Main Page]] h3. Refuge Wiki The Refuge Wiki is open for all players to edit. In fact, the DMs will only post the very basics of knowledge here--there aren't a lot of sages or explorers in this world, so players are encouraged …

  • Campaign Charter

    The game takes place in an open world. The DMs are responsible for designing and running the game, but the players are responsible for choosing where to go, what to do, and when to do it. DMs will not fudge dice to save or thwart the players. …

  • Refuge

    The architects of the Refuge are unknown. The location of the Refuge is unknown. The age, origin, and purpose of the Refuge are unknown. What is known is that beyond the Refuge waits death, danger, and--for the brave--unknown wealth. A circle of …

  • Downtime

    Between adventures, your character has time to spend in the Refuge. This can be spent making a living, partying like an animal, or working on a variety of projects. You also need to find a way to live, too, and meet your living expenses. h2. Lifestyle …

  • Gerard's Steampunk Emporium

    * Offense: 2 * Defense: 2 * Movement: 0 * Types: Magic, economic * Qualities: Structure * Abilities: * _Magic Shop:_ Income (+1 Magic or Economic) * _Engineer:_ -1 time on all construction h2. Welcome to Gerard's Steampunk Emporium, where …

  • Travel

    h1. Travel Pace While traveling, a group of adventurers can move at normal, fast, or slow pace. The Travel Pace table states how far the party can move in a period of time and whether the pace has any effect. A fast pace makes characters less …

  • Actions

    h1. Actions in Combat When you take your action on your turn, you can take one of the actions presented here, an action you gained from your class or a special feature, or an action that you improvise. Many monsters have action options of their own in …

  • Known Lands

    h3. North-East The river that cuts through the refuge itself flows from rocky hills. A road follows this river, heading nearly due east and eventually parting from the river to curl around the foothills h3. Due North Hills rise rocky and high to …

  • Monsterpedia

    Monster HP
  • Gods and Demons

    h2. Pelor * *Titles:* The Sun Father, the Sun God, the Sun Lord, the Shining One, "the Burning Hate":http://community.wizards.com/forum/previous-editions-general/threads/1115741 * *Home Plane:* Hestavar, the Bright City * *Power Level* Greater God * …

  • Equipment

    Special equipment available in this campaign: * *Improved Hunting Traps:* (10 gp) Invented by Tarhill. DC to avoid is 14 and initial damage is 1d6. * *Ankheg Armor*: Requires shells from 3 ankhegs. Costs 375gp of special alchemical materials ( …

  • War Basics

    h1. Basic Rules War takes place between various Factions. Each faction controls Settlements, Locations and Units on the world map. Each of these has its own stats that help tell the story of war. Each faction gets one turn every two weeks of real …

  • Little Big Bear a.k.a The L Dubs

    The LB was a small boy who loved reading zoobooks One day a wild dire wolf attacked his village A pack of bears came and fought the dire wolf The Dire Wolf killed everyone in the village but the bears were able to save The L Dubs He joined the …

  • Gerard Descoteaux

    h2. Appearance [[File:418385 | class=media-item-align-center |#juststeampunkthings]] h2. Backstory Gerard was born and raised in a fantastical land of clockwork and magic. Massive cities with mighty spires of clockwork machinations dominated …

  • Yumaq the Pernicious

    Yumaq arrived in the Refuge like everyone else, but it didn't take him long to settle in. He's constantly arranging deals between the various craftsfolk, merchants and traders in the fledgling settlement. It won't be long before he's a central figure in a …

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