Equipment

Special equipment available in this campaign:

  • Improved Hunting Traps: (10 gp) Invented by Tarhill. DC to avoid is 14 and initial damage is 1d6.
  • Ankheg Armor: Requires shells from 3 ankhegs. Costs 375gp of special alchemical materials (provided by Potent Potables or Gerard’s Emporium). Grants armor as half plate, but allows up to 3 points of Dex Modifier and does not impose disadvantage on stealth checks.
  • Bulette Armor: Requires shells from 2 ankhegs and 1 bulette. Costs 675 of special alchemical materials (provided by Potent Potables or Gerard’s Emporium). Grants armor as half plate, but allows up to 3 points of Dex Modifier and does not impose disadvantage on stealth checks.
  • Bludgeoning Arrows: (x2 normal price). Range 400ft, 1d6 bludgeoning damage.

Equipment

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